Düsseldorf-based video game developer and publisher astragon Entertainment and Vienna-based developer studio Mi'pu'mi Games today announced the release of Howl, a tactical, narrative tale in which players must rid the world of a plague, the eponymous "Howl". Howl was part of Nintendo's Indie World presentation today and the live release was celebrated with an exciting featurette.
The release trailer for Howl can be viewed here: https://youtu.be/CvwFkuZBz9c
About Mi'pu'mi Games & Howl
Over the past decade Mi'pu'mi has had the privilege of supporting global AAA productions as well as franchises from clients such as Io-Interactive, Remedy Entertainment, Ubisoft, MachineGames & Red Bull. Howl, a turn-based tactics game, is Mi’pu’mi’s latest original game. Players take control of a deaf prophetess and have to survive in a world afflicted by an acoustic plague that turns people into beasts. Every step must be well planned ahead to outmaneuver the adversaries.
Howl's graphics are created using "Living Ink", a fluid, dynamic watercolor art style that illustrates the story as you play. Players make their way through a dark fantasy world, fighting to rid the land of the plague and find their lost brother.
- Tactics: Players must always stay one step ahead of the enemy's actions in order to succeed in the turn-based puzzles. Players need to arrange their moves up to 6 turns in advance and watch their plan play out One wrong decision can put the heroine in dangerous situations and there is a lot at stake.
- Unique visual style: Through "living ink" the beautiful fairy tale world becomes alive as you play.
- Unlockable skills: New skills can be unlocked and improved to stay on par with the opponents, like shadow step, exploding shot and more.
- Challenging: 60 levels in four chapters are waiting to be freed from evil, save villagers from the claws - or howl - of the wolves
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